I'm glad to hear someone else understands how fantastic Recettear is! Moonlighter's pricing took a bit of getting used to, and I've encountered some very annoying bugs, but overall I like the feel of it and the story.
Example on pricing:
Recettear: Go into a dungeon, get an awesome widget, go to the store, it's popular, mark price at like +100% base price to make a good profit
Moonlighter: Go into a dungeon, get an awesome widget, go to the store, it's popular, mark price at WHATEVER because all prices start at zero until you see they work and then they propagate, hope to not alienate customers. There's a merchant notebook in the inventory menu that fills out as you learn customer reactions to prices, and it sorts items by price, so you can do a bit of finagling with that. I just found a price guide on the Steam Community, but I know some people love finding that sweet spot.
I'm glad to hear someone else understands how fantastic Recettear is! Moonlighter's pricing took a bit of getting used to, and I've encountered some very annoying bugs, but overall I like the feel of it and the story.
Example on pricing:
Recettear: Go into a dungeon, get an awesome widget, go to the store, it's popular, mark price at like +100% base price to make a good profit
Moonlighter: Go into a dungeon, get an awesome widget, go to the store, it's popular, mark price at WHATEVER because all prices start at zero until you see they work and then they propagate, hope to not alienate customers. There's a merchant notebook in the inventory menu that fills out as you learn customer reactions to prices, and it sorts items by price, so you can do a bit of finagling with that. I just found a price guide on the Steam Community, but I know some people love finding that sweet spot.
Moonlighted added to my switch wishlist. Too many other games right now (good thing)!