I can't really get used to that trend. It's thick bezels and paddings make it feel clunky and unfit for information-dense layouts or mobile layouts in general.
I also see lots of a11y issues. Contrast looks like a main point, but also how do you distinguish buttons from cards?
I can see the visual appeal, but so far it doesn't work as a design language.
Thanks for the feedback Schultz, I agree with you, Neumorphic designs are more aestetics oriented, to give a more pleasant visual experience to the user, the elements look more natural and interactive. And whilst this is good for little content, it might give an awful UX with a more content dense site. Which is why I used it for my portfolio. I think the intent gives a contrast in use between buttons and cards
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I can't really get used to that trend. It's thick bezels and paddings make it feel clunky and unfit for information-dense layouts or mobile layouts in general.
I also see lots of a11y issues. Contrast looks like a main point, but also how do you distinguish buttons from cards?
I can see the visual appeal, but so far it doesn't work as a design language.
Edit: typo
Thanks for the feedback Schultz, I agree with you, Neumorphic designs are more aestetics oriented, to give a more pleasant visual experience to the user, the elements look more natural and interactive. And whilst this is good for little content, it might give an awful UX with a more content dense site. Which is why I used it for my portfolio. I think the intent gives a contrast in use between buttons and cards