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Discussion on: How to create a basic game with Unity3D!

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homerdalords profile image
Omar

To avoid Input loss as well as double input (since the physics loop can be executed more than once per frame). it would make more sense to check for Inputs inside an Update rather than the FixedUpdate.
Thread: forum.unity.com/threads/check-for-...

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ghayoub profile image
Ayoub Gharbi

Yes you are right, I didn't pay attention to this detail, thanks!