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re: How to avoid the Factory pattern in C# VIEW POST

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re: No, the point of the factory pattern is to create an object that implements a particular interface (IAnimal) without knowing the class of the objec...
 

Thank you for pointing this. I'm a Unity developer and in Unity we cannot use constructors at all (it breaks the engine). Plus, interfaces are sometimes anti-pattern (if not most of the time). This sometimes create confusion.

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