I am more in enterprise-development (sigh) than game-development, where Java is used a lot. The observations and critique on OO I found very recognizable.
When you strip away everything that sucks about OO, you end up with dynamic binding and a nice module system.
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I'll look into this. Bit of searching, for something non-video, is this good introduction? gamesfromwithin.com/data-oriented-...
On OO, I read the following articles a while ago:
I am more in enterprise-development (sigh) than game-development, where Java is used a lot. The observations and critique on OO I found very recognizable.
When you strip away everything that sucks about OO, you end up with dynamic binding and a nice module system.