I am not entirely sure about the scope of the question:
Is it about making games that are played through coding, e.g. like Screeps?
Is it about game-making being part of the curriculum?
Is it about including gamification elements to help people learn to code?
A perhaps general question here if there are any key design considerations based on the target group that should be considered?
E.g. if target group are people that are completely new to programming, or people that already know some programming to some extent etc.
That's exactly where Scratch comes in handy. So, this question should be more along the lines of «How do you write creative assignments for Scratch that fosters student engagement?» Many factors play into this question that should be taken into consideration as well: Age of Student / experience of the teacher w.r.t. programming / is this topic taught in an advanced class? / interdisciplinary problem statements and many early success stories also contribute to a long-term motivation
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I am not entirely sure about the scope of the question:
A perhaps general question here if there are any key design considerations based on the target group that should be considered?
E.g. if target group are people that are completely new to programming, or people that already know some programming to some extent etc.
That's exactly where Scratch comes in handy. So, this question should be more along the lines of «How do you write creative assignments for Scratch that fosters student engagement?» Many factors play into this question that should be taken into consideration as well: Age of Student / experience of the teacher w.r.t. programming / is this topic taught in an advanced class? / interdisciplinary problem statements and many early success stories also contribute to a long-term motivation