All. Rem, em, viewport based units, px, fr, turn, deg, percentage and so on. You should use the appropriate unit case by case and not be sticked to one unit for everything... absolute and relative units have different applications
This
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All. Rem, em, viewport based units, px, fr, turn, deg, percentage and so on. You should use the appropriate unit case by case and not be sticked to one unit for everything... absolute and relative units have different applications
This