(This is my first post here, so please let me know if I'm not using this platform correctly. Hopefully I am!)
As far as I know, C++ is the golden standard for the game industry. Like a: "don't expect to get a game programming job unless you know it" kind of standard. But with the number of languages challenging C++'s speed/power/ease of use (Rust, Nim, Crystal, etc), do you think that this will change in the future? Are companies actively looking at alternatives to C++?
Just something I was curious about since a lot of promising languages are being developed or are getting to a more stable point.
I'd love to hear what you think about this!