I think the photo quality produced is depending on the device camera quality itself. Desktop camera tends to have low quality, try to check in on mobile. And make sure to provide the canvas size the exact same as the video size, also put the same size when calls drawImage function so it doesn't stretched (it's on the chapter two).
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I think the photo quality produced is depending on the device camera quality itself. Desktop camera tends to have low quality, try to check in on mobile. And make sure to provide the canvas size the exact same as the video size, also put the same size when calls
drawImage
function so it doesn't stretched (it's on the chapter two).