Phaser could be a good fit. I think if I go Phaser, I won't need WASM, and if I go WASM, I probably won't need Phaser. I'm leaning further towards the C++ route for this experiment, though - I'm writing more and more C++ for school as well and find the constant context switching in the course of a day slows me down. Eventually I'd like to get better at that skill but that's not my goal right now.
I hadn't looked at Skia - have you used it? I had also thought about fastUIdraw, but know very little about either. Would you specifically not recommend SDL/SFML? Those were really all I knew about going in.
I'm leaning further towards the C++ route for this experiment, though - I'm writing more and more C++ for school as well and find the constant context switching in the course of a day slows me down.
Agreed!
I hadn't looked at Skia - have you used it?
I haven't used Skia but it's the rendering engine for Android and Flutter and Firefox on some platforms (I think only Windows), so it's probably battle tested :)
I've used SDL a long time ago through Python and PyGame, I don't have recent info on SDL but IIRC it's still going strong!
Ah, cool! Can't be terrible then :) I'll give it a closer look, thanks again. I think it sits at exactly the level I'm looking for in a rendering library
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Phaser could be a good fit. I think if I go Phaser, I won't need WASM, and if I go WASM, I probably won't need Phaser. I'm leaning further towards the C++ route for this experiment, though - I'm writing more and more C++ for school as well and find the constant context switching in the course of a day slows me down. Eventually I'd like to get better at that skill but that's not my goal right now.
I hadn't looked at Skia - have you used it? I had also thought about fastUIdraw, but know very little about either. Would you specifically not recommend SDL/SFML? Those were really all I knew about going in.
Agreed!
I haven't used Skia but it's the rendering engine for Android and Flutter and Firefox on some platforms (I think only Windows), so it's probably battle tested :)
I've used SDL a long time ago through Python and PyGame, I don't have recent info on SDL but IIRC it's still going strong!
Ah, cool! Can't be terrible then :) I'll give it a closer look, thanks again. I think it sits at exactly the level I'm looking for in a rendering library