Well, there's a wide range among game programmers, too. Someone using Unity doesn't need the same tools as someone using PyGame, nor the same tools as someone (like me) building their own engine.
To be honest, there is very little all the branches of coding have in common. Probably an editor or IDE, a debugger, and a VCS. The rest varies.
If you'd like to know my company's complete stack, check out: mousepawmedia.com/developers/techn...
Thanks Jason! I'll take this into consideration for the next version of the post. I appreciate the insight here :)
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