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Discussion on: Who's looking for open source contributors? (September 10 edition)

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codemouse92 profile image
Jason C. McDonald

MousePaw Media is looking for C++ and Python developers who are interested in working on unusual, cutting-edge libraries, tools, and games.

Current Projects

Here's a look at a few of our current projects:

PawLIB 1.1: High-performance, memory efficient containers and utilities for the C++ language. We're expanding our testing library (Goldilocks), improving and expanding our data structures (Flex), making message output a delight again (IOChannel), and building a tool for streamlining the design of CLI interfaces (Blueshell).

Right now, we're working on iterators for the Flex data structures, adding a new high-performance, doubly-linked list implementation, and building our collection of sorting algorithms.

Omission is a game written in Python 3. It currently uses the Kivy GUI toolkit, but needs to be re-implemented in Qt5 (PySide2).

DiamondQuest is a brand new Python 3 game, which will use the Qt5 (PySide2) GUI toolkit. We're especially needing someone with pixel-art skills to create the retro-style graphics.

Ratscript: A brand new language which seeks to combine an innovative, obvious syntax with a powerful combination of paradigms. Ratscript is being designed specifically for the next generation of game development. Takes cues from Python and Rust, among others.

Anari: A vector-based animation engine implemented in C++, allowing for memory-efficient interactive animations to be deployed onto old and new hardware alike.

Infiltrator is an upcoming Python 3 party game. We have an earlier version implemented in C++, but we want to recreate it in Python3 and Qt5 (PySide2).

Our Stack

  • C++14 (C++17 proposed)
  • Compilers: Clang and GCC
  • CMake
  • Python 3
  • Qt 5/PySide 2
  • CPGF
  • Eigen
  • Git
  • Phabricator

Getting Involved

See something you like? Jump right in! We have a robust development platform, centered around a carefully-honed Phabricator instance.

For more information, visit mousepawmedia.com/opensource or contact developers (at) mousepawmedia (dot) com. You can also ask questions and join the discussion us on the Lobby chatroom on our Phabricator.

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Nina Rallies

Hi, is there a reason why omission needs to be implemented in Qt5 instead of Kivy? (Just curious)
Also, I’m not an experienced developer but interested in getting involved. If there are small tasks in C++ and python, I’ll be glad to help.

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codemouse92 profile image
Jason C. McDonald

Hi @nasrin ,

The switch from Kivy to Qt5 is entirely because of packaging and distribution issues. It turns out, it's nearly impossible to generate any sort of standard package for Linux with Kivy being used, because its dependencies are quite mangled. (Took about a year of packaging attempts to discover that!)

You're absolutely welcome to get involved, even with the minimal experience. There are both small and large tasks, simple and complex, so you can take your pick. :)