class RandomizedSet {
public:
/** Inserts a value to the set. Returns true if the set did not already
* contain the specified element. */
bool insert(int val) {
if (valToIndex.count(val))
return false;
valToIndex[val] = vals.size();
vals.push_back(val);
return true;
}
/** Removes a value from the set. Returns true if the set contained the
* specified element. */
bool remove(int val) {
if (!valToIndex.count(val))
return false;
const int index = valToIndex[val];
// following two lines order are important when vals.size() == 1
valToIndex[vals.back()] = index;
valToIndex.erase(val);
vals[index] = vals.back();
vals.pop_back();
return true;
}
/** Get a random element from the set. */
int getRandom() {
const int index = rand() % vals.size();
return vals[index];
}
private:
unordered_map<int, int> valToIndex; // {val: index in vals}
vector<int> vals;
};
/* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet* obj = new RandomizedSet();
* bool param_1 = obj->insert(val);
* bool param_2 = obj->remove(val);
* int param_3 = obj->getRandom();
*/
leetcode
challenge
Here is the link for the problem:
https://leetcode.com/problems/insert-delete-getrandom-o1/
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