That's a really useful list of reminders, thank you :)
I kinda get what you want to express by saying "the more fun the workplace provides, the more unhappy people are" because in some cases, companies market tons of fun and parties (or pool tables and whatsoever) to hide much bigger problems in the organization and the project. Don't fall for fake advertisement about infinite fun, but for what i've seen, in very bad conditions a team of devs almost always get pretty close and compensates the stressing or boring situation by being friendly with each other. Solidarity exists and is even more present when the work itself sucks. Again, this is just what i've seen. ☺️
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That's a really useful list of reminders, thank you :)
I kinda get what you want to express by saying "the more fun the workplace provides, the more unhappy people are" because in some cases, companies market tons of fun and parties (or pool tables and whatsoever) to hide much bigger problems in the organization and the project. Don't fall for fake advertisement about infinite fun, but for what i've seen, in very bad conditions a team of devs almost always get pretty close and compensates the stressing or boring situation by being friendly with each other. Solidarity exists and is even more present when the work itself sucks. Again, this is just what i've seen. ☺️