Great work! I have just started working on a game project and go, and am definitely planning on using some of these libraries! I'll definitely contribute back when I can.
Out of curiosity, did you use another library for collision detection or write something simple yourself?
Great work! I have just started working on a game project and go, and am definitely planning on using some of these libraries! I'll definitely contribute back when I can.
Thank you! I appreciate your feedback!
Out of curiosity, did you use another library for collision detection or write something simple yourself?
No, since our games don't need such physics engines or collision detections. There are some such engines like Box2D in Go (github.com/ByteArena/box2d) and you can use this with our engine.
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Great work! I have just started working on a game project and go, and am definitely planning on using some of these libraries! I'll definitely contribute back when I can.
Out of curiosity, did you use another library for collision detection or write something simple yourself?
I used ebiten to make a very basic game and used pixel perfect collision you can check it out here github.com/ranchblt/geometry-jumpe...
Thank you! I appreciate your feedback!
No, since our games don't need such physics engines or collision detections. There are some such engines like Box2D in Go (github.com/ByteArena/box2d) and you can use this with our engine.