Then they aren't good designers. I can code all of my designs to look exactly how I prototyped it. If a UX Designer hasn't thought through everything, read my first statement again.
Since, you code your prototype yourself, you already know what is possible code-wise and what isn't. That being said, your prototypes must already adhere to the possibilities and limitations of what one can do in the web.
That's great! Do you think it might be because you are designing and coding yourself (at least that's the way I understood from your comment), so there's less of broken telephone situation going on? Or do you cover all the possibilities for all the elements on all the possible screens in designs? If so, how many prototype screens does it take to convey everything?
I'm genuinely curious about this.
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Then they aren't good designers. I can code all of my designs to look exactly how I prototyped it. If a UX Designer hasn't thought through everything, read my first statement again.
Since, you code your prototype yourself, you already know what is possible code-wise and what isn't. That being said, your prototypes must already adhere to the possibilities and limitations of what one can do in the web.
That's great! Do you think it might be because you are designing and coding yourself (at least that's the way I understood from your comment), so there's less of broken telephone situation going on? Or do you cover all the possibilities for all the elements on all the possible screens in designs? If so, how many prototype screens does it take to convey everything?
I'm genuinely curious about this.