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Discussion on: I'm an Expert in Memory Management & Segfaults, Ask Me Anything!

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bluhmalexander profile image
bluhm-alexander

Thank you for the reply, I always value getting a second opinion. The reason I'm asking this question is because I am building a game on the Sega Genesis and I've been using A C compiler to do it.

So far it hasn't been an issue because the C compiler was built for the Sega Genesis and it has a lot of nifty features to take advantage of the hardware features such as DMA. More importantly it has sound drivers which are incredibly useful because I do not want to go around writing my own Sound Driver because I am not experienced with writing such a program.

I have recently run into a few short comings with the compiler. First and foremost being that the routines I've written in C don't seem to load as fast onto the screen as compared to Assembly.

I think I will compromise by writing my screen drawing routines in Assembly and then including them in my C code. I think that would be best for me because then I would have access to features in the C compiler as well as having access to the speed of Assembly. The problem is that I am not experienced with Assembly code. Fortunately for me, 68k assembly seems to be the easiest Assembly to learn.

By the way the C compiler I'm using is called SGDK (Sega Genesis Development Kit)

What do you think about mixing languages, is it something to be avoided?

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codemouse92 profile image
Jason C. McDonald

It really depends on the languages!

There's no trouble combining C and Assembly; ultimately, C is compiled down to Assembly, at which point any Assembly code you wrote outright is just inserted in. Then, the whole thing is assembled down to binary on that particular platform.

However, you can run into varying degrees of performance issues when mixing other languages. It has to be taken on a case-by-case basis.

Bravo on making a game for Sega Genesis! Keep us posted on dev.to how that goes.

I highly recommend picking up "Game Engine Architecture" by Jason Gregory. It addresses many of the issues you're facing, and hundreds more besides, from a C and C++ perspective. He even talks about console development.