A bit retro but a good tool to have in your skill-set. Glass-like overlays (and a sort of frosted glass) was a really popular design choice in the mid 00s.
As with everything, accessibility should be a top consideration. Intentionally blurring and distorting content and text should be done very carefully. Same with using transparencies, gradients, and gradients on top of gradients.
Interesting. I didn't know they were used back in mid 2000s probably because I wasn't born back then. But I agree with the rest, I don't think in most cases it would be the most genius idea to put this effect on text, buttons, etc. Rather just maybe a few background styling elements, cards, banners, etc.
Accessibility should always be a critical part of any new design. If it’s not obvious of the intent, people may think there is something wrong with their eyes. This is different than simply switching from light to dark mode - we once misunderstood a complaint for contrast issues when in fact, it was simply on font choices due to blurring.
But on a different note, great walkthrough
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A bit retro but a good tool to have in your skill-set. Glass-like overlays (and a sort of frosted glass) was a really popular design choice in the mid 00s.
As with everything, accessibility should be a top consideration. Intentionally blurring and distorting content and text should be done very carefully. Same with using transparencies, gradients, and gradients on top of gradients.
Interesting. I didn't know they were used back in mid 2000s
probably because I wasn't born back then. But I agree with the rest, I don't think in most cases it would be the most genius idea to put this effect on text, buttons, etc. Rather just maybe a few background styling elements, cards, banners, etc.Accessibility should always be a critical part of any new design. If it’s not obvious of the intent, people may think there is something wrong with their eyes. This is different than simply switching from light to dark mode - we once misunderstood a complaint for contrast issues when in fact, it was simply on font choices due to blurring.
But on a different note, great walkthrough