Striving to become a master Go/Cloud developer; Father ๐จโ๐งโ๐ฆ; ๐ค/((Full Stack Web|Unity3D) + Developer)/g; Science supporter ๐ฉโ๐ฌ; https://coder.today
Brian Rinaldi is a Developer Experience Engineer at LaunchDarkly with over 20 years experience as a developer for the web. Brian is active in the community running CFE.dev and Orlando Devs.
Oh yes, thing #5. One of the reason for those "big boxes" of software was for the huge amount of dead tree content called: manuals. Back when the fancy new thing called "online help" was a digital manual you easily open from within the application jumping directly to the relevant section.
Striving to become a master Go/Cloud developer; Father ๐จโ๐งโ๐ฆ; ๐ค/((Full Stack Web|Unity3D) + Developer)/g; Science supporter ๐ฉโ๐ฌ; https://coder.today
First I needed to rollback the tape when a game loading stage failed.
I still remember helping my father installing Windows 95 from 13 floppy disks on 10 PCs at a school laboratory, and I had fun!
Now I do
docker run
and I can have any OS or software in a few minutes. Amazing.Thing #5: learning resources
From books to courses, from slack to stackoverflow, we now got it easy and free.
Thing #6: Browser dev tools and HTML5 standards in all browsers
Specific to web devs, but nowdays is very easy to start with front end development. Although it is the most difficult job to master I would say.
Agree on both!
Rollback the tape
That brings make some bad memories.
Oh yes, thing #5. One of the reason for those "big boxes" of software was for the huge amount of dead tree content called: manuals. Back when the fancy new thing called "online help" was a digital manual you easily open from within the application jumping directly to the relevant section.
Oh yes, the help manuals files ... Good ol times