Great post, nice story, thanks! Just wondering: how do games like FlappyBird or Getting Over It fit this model? In these games, you can not win - or at least not in the beginning...
Thanks Bernhard. I'm unsure myself on these couple of games. I'm guessing it's the progression that you are improving your skills pretty quickly with each game. But it seems to be a balance between frustration and fun. Would love to know your thoughts.
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Great post, nice story, thanks! Just wondering: how do games like FlappyBird or Getting Over It fit this model? In these games, you can not win - or at least not in the beginning...
Thanks Bernhard. I'm unsure myself on these couple of games. I'm guessing it's the progression that you are improving your skills pretty quickly with each game. But it seems to be a balance between frustration and fun. Would love to know your thoughts.