I second flutter. I think it feels fun and promising as an ecosystem. Also as a game developer I found it closest to the workflow of Unity 3D on application domain, which is a great convenience and fun to work with. Also both are well documented (Yes I’m looking at you php).
I hope to do some hobby projects in the future, perhaps when kids start school in 6-7 years lol:D
For me, the experience of developing is what sold it to me. Having used Ionic and React Native, I can say it's the seamless development experience so far.
Some other good points:
Great docs
Loads of out-the-box widgets (components)
Quite a big community
And UI warnings, for example, if your text overflows the screen, it will show a warning in the app showing where the issue is and explaining the problem.
~250K views | A 24yo engineer who believes that technology holds the power to advance how we organize and lead the economy, and democratizing the internet would be a foundational step towards that.
Hot reload, extensive widget support, close to native experience with support for cross-platform.
Having some experience with Android using Java, those are some features that seem quite appealing to me.
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What's most appealing about Flutter?
I second flutter. I think it feels fun and promising as an ecosystem. Also as a game developer I found it closest to the workflow of Unity 3D on application domain, which is a great convenience and fun to work with. Also both are well documented (Yes I’m looking at you php).
I hope to do some hobby projects in the future, perhaps when kids start school in 6-7 years lol:D
Even my startup switched from Capacitor to Flutter.
For me, the experience of developing is what sold it to me. Having used Ionic and React Native, I can say it's the seamless development experience so far.
Some other good points:
Hot reload, extensive widget support, close to native experience with support for cross-platform.
Having some experience with Android using Java, those are some features that seem quite appealing to me.