I started to learn Godot today. So far it seems pretty fun. Lots to learn, but that is exciting. Kinda liking the Python syntax. It's familiar enough coming from Javascript (other than the lack of curly brackets--but I kinda like the whitespace/indentation method)
I had a heck of an issue with getting it to run on my Macbook, kept having it crash due to a shadow frame buffer error. I had to get a beta version of the next update to play around in, since that specific issue was resolved in a pull request I found.
Good luck! I've had a good time using it and hope you do too.
That's interesting that it wasn't working on your Macbook. I had no trouble with mine at all. I guess it goes to show that hardware compatibility is a really hard problem.
Right. Mine is a Macbook 2015, so I don't know what models are affected. Glad they fixed it, but I'm on an "unstable" version just to learn and use the engine.
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I started to learn Godot today. So far it seems pretty fun. Lots to learn, but that is exciting. Kinda liking the Python syntax. It's familiar enough coming from Javascript (other than the lack of curly brackets--but I kinda like the whitespace/indentation method)
I had a heck of an issue with getting it to run on my Macbook, kept having it crash due to a shadow frame buffer error. I had to get a beta version of the next update to play around in, since that specific issue was resolved in a pull request I found.
Good luck! I've had a good time using it and hope you do too.
That's interesting that it wasn't working on your Macbook. I had no trouble with mine at all. I guess it goes to show that hardware compatibility is a really hard problem.
Right. Mine is a Macbook 2015, so I don't know what models are affected. Glad they fixed it, but I'm on an "unstable" version just to learn and use the engine.