Love this video! For some reason I get overly-goofy when it comes to Dijkstra and A*.
I really need to stop being lazy and post up the game grid web component I'm playing with, which uses Dijkstra to returns all locations reachable by a character considering terrain.
Thank you for the videos! More, please ;-)
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Love this video! For some reason I get overly-goofy when it comes to Dijkstra and A*.
I really need to stop being lazy and post up the game grid web component I'm playing with, which uses Dijkstra to returns all locations reachable by a character considering terrain.
Thank you for the videos! More, please ;-)