Credit to Kelly Sikkema, Unsplash for the cover photo
One of the most interesting things about San Francisco-based Domestika is that it's truly multilingual, there are courses in German, Spanish, English, and more. This allows educators to teach in the language they're most comfortable with, that best supports their teaching style, and gives students access to a literal world of education.
At first, it was challenging to learn from an instructor speaking a different language, but over time I've found that it helps me pay better attention, and the effort I put into translating simple diagrams and slides forces another, deeper part of my brain to fire up. Like learning with turbo.
One of my personal roadblocks when it comes to learning on my own is accountability. With no one else taking the class with me, to review material, share notes, complete homework, it's too easy to quit. So I decided to begin journaling my journey through continued learning here - we're all students, after all 👊
So far I've taken a drawing course that got me back in touch with my sketchbook, a vector illustration course covering the basics of creating art in Illustrator and Photoshop - and this class on UX design.
🗣 - Talking point
🧙♂️ - Notable figures (aka Wizards)
👁 - See Notes section
🧩 - "Putting things together" note
💻 - Outside resource, site/video/etc.
In Unit 2 we're past the course introduction and discussing the principles and terminology of UX design.
Lean UX is a combination of methodologies and processes that allows teams to build products quickly, capable of continuous and iterative improvement. This is possible by making open, honest communication between all parts of the team and with the stakeholder a priority.
🧩 Agile + Design Thinking + Lean = Lean UX
Design Thinking is a methodology focused on providing the highest possible value with minimum waste.
👁 The double diamond process is visualized below.
Interaction Design, or IxD, is the practice of designing interactive products, environments or systems by exploring how a user interacts with the world and a product.
Usability describes the ease and efficiency with which a user can use a product.
👁 Jakob Nielson and Donald Norman formulated 10 rules to apply usability to a product.
Heuristic Evaluation refers to inspecting the usability of a product - without users, in an isolated state. This evaluation should be done at regular intervals by 3-5 people and averaged so that the team can pinpoint user pain points and iteratively improve a product.
🧙♂️ Jakob Nielson - "The King of Usability"
💻 Jakob Nielsen discusses why the fundamentals of the user experience are timeless in this video
🧙♂️ Donald Norman - Founder of University of California's Design Lab
💻 Donald Norman covers human-centered design, and why we should be excited about it in this video
For a higher res image that you can duplicate and edit, refer to my Notion document here.