should have figured.
i started out on the c64, then on to the amiga. in my experience, people who started out with those early systems grew to appreciate hardware limitations and getting every last bit of processing power out of them.
now with everything practically being emulated and a dozen CPUs living in each computer, programmers don't care about resources or efficiency. as long as they can roll something out quickly and it functions relatively fast.
The good old days:
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