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Discussion on: Running Rust in WebAssembly in a Pool of Concurrent Web Workers in JavaScript

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Alessandro Genova

Glad you liked it!
Keep in mind that the ray tracing engine I implemented runs on the CPU, so it's way too slow for any practical application.
I just wrote it out of curiosity and to teach myself some rust while following "Ray tracing in a weekend" in C++

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Winston Puckett

Ray tracing in general might be not what I'm looking for. I'm thinking even a basic "how to place 3D objects in webgl" would be useful for me :)