Great article. I have a question:
Is this way of talking between processes the same as overlapping?
I read an article that describes c++ and node overlapping so they can call each other's functions through compiled assembly. Here you just pass data through process streams.
The methods described in this article are different from what you're describing, which I believe is about C++/Node.js bindings. I haven't used C++ in-depth recently so that's all I can say. Hopefully, someone more knowledgable about this will chime in!
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