How’s it going, I'm a Adam, a Full-Stack Engineer, actively searching for work. I'm all about JavaScript. And Frontend but don't let that fool you - I've also got some serious Backend skills.
Location
City of Bath, UK 🇬🇧
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10 plus years* active enterprise development experience and a Fine art degree 🎨
I have for the 3rd time looked at Lua but this time with an open mind. I'm interested in webdev. I see LuaRocks and some JavaScript or C like familiarity but also some quirks. I am very excited to try writing something, but I'm not sure what.
Making a game love2d.org/wiki/Getting_Started is fun way to start. Or just start by making a small console app and getting that to work. That will help you feel out the flow of lua.
How’s it going, I'm a Adam, a Full-Stack Engineer, actively searching for work. I'm all about JavaScript. And Frontend but don't let that fool you - I've also got some serious Backend skills.
Location
City of Bath, UK 🇬🇧
Education
10 plus years* active enterprise development experience and a Fine art degree 🎨
Lua has 2 different type of notations. Since it's not an object oriented language, you can think of . like a class method, and : like an instance method. So love.load() vs love:load(). Lua basically determines what self is based on how you call the functions (if that makes sense)..
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I have for the 3rd time looked at Lua but this time with an open mind. I'm interested in webdev. I see LuaRocks and some JavaScript or C like familiarity but also some quirks. I am very excited to try writing something, but I'm not sure what.
Making a game love2d.org/wiki/Getting_Started is fun way to start. Or just start by making a small console app and getting that to work. That will help you feel out the flow of lua.
Very nice idea! Segway: what is the dotnotation in this function declaration
function love.load()
.Lua has 2 different type of notations. Since it's not an object oriented language, you can think of
.
like a class method, and:
like an instance method. Solove.load()
vslove:load()
. Lua basically determines whatself
is based on how you call the functions (if that makes sense)..