Now, I think a compromise would be a kind of graphical interface that generates "normal" code, say C#. That way, especially for beginners, it is way easier to use this new IDE. However, if you want to, you can still use a traditional IDE like Visual Studio, if you feel more comfortable with that. In order to implement another visual IDE, you also don't require a new standardized save format: you just use the plain code.
For illustrative purposes say you wish to have both text and graph based 'views'. The two views need to be isomorphic. Generally, programming languages aren't made with that requirement in mind.
That said, UE4 has something similar that allows interop between graph and text, although I forgot the name.
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Now, I think a compromise would be a kind of graphical interface that generates "normal" code, say C#. That way, especially for beginners, it is way easier to use this new IDE. However, if you want to, you can still use a traditional IDE like Visual Studio, if you feel more comfortable with that. In order to implement another visual IDE, you also don't require a new standardized save format: you just use the plain code.
For illustrative purposes say you wish to have both text and graph based 'views'. The two views need to be isomorphic. Generally, programming languages aren't made with that requirement in mind.
That said, UE4 has something similar that allows interop between graph and text, although I forgot the name.